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Divine Descent

For this project, I was in charge of graphics programming.

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I developed the 2D rendering system, from loading of assets to displaying on screen using OpenGL. I also implemented graphical features such as 2D lighting, batch rendering, font rendering, and shader effects.

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Also, I worked on gameplay and UI features, including Main Menu, in game HUD, ammo refill under light rays, initial cutscene and more.

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I was also project manager, and took charge of sprint planning and assigning tasks. I also led regular standup meetings to check on progress and identify roadblocks.

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