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Hi!

Welcome to my portfolio!

I am a software developer specializing in graphics programming, with experience developing gameplay, UI, AI, physics and multiplayer features. 

Featured Work

DigiPen GAM300/350

Title: Dead By Midnight

As the Graphics Lead, I developed the 3D rendering pipeline using OpenGL.

I also implemented graphical features such as material system with shader reflection, lighting, shadows and shader effects.

The material system allows team members to edit shader variables through the inspector, and easily apply changes to all GameObjects using the material.

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