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Hi!

Welcome to my portfolio!

I am a software developer specializing in graphics programming, with experience developing gameplay, UI, AI, physics and multiplayer features. 

Featured Work

DigiPen GAM300/350

Title: Dead By Midnight

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As the Graphics Lead, I developed the 3D rendering pipeline using OpenGL.

I also implemented graphical features such as material system with shader reflection, lighting, shadows and shader effects.

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The material system allows team members to edit shader variables through the inspector, and easily apply changes to all GameObjects using the material.

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