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Build and Break

A Multiplayer game concept where both players start by building their structures, after a time limit, they will attack each other's structures. The player with the most points wins.

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Features I Implemented:

  • Movement of the blocks using touch input

  • Raycast block detection (Check if there is a block underneath if there is then put the block on top)

  • Existing blocks becomes translucent when player is moving a block

  • Rolling ball mechanic

  • Wrecking ball mechanic

  • Multiplayer UI (Lobby waiting menu, attack phase ready check)

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